ALT.SF4M B5 5/31 • j********o@***.com 01/06/1997 00:00:000 UTC Not so bad, but annoying. The enemy comander is a nasty, snarly kind of guy who probably has bad breath. The trecherous Exec on Sheridan's pal ("Mac")'s ship is sneaky. Can't decent people come to diametrically opposite conclusions? War is Hell: all soldiers kill, and their justifications for killing are personal and occupy an unmarked continuum. I want to see _Sheridan_ kill thousands of civilians because he feels it's necessary. I want to see him do it and be correct in his premise and also see when he's wrong in his premise and the deaths were needless. All I ask for is some sophistication and a recognition of the tragedy of war (they had elements of this a long time ago). Not every episode needs to be ambiguous, but war is messy and inefficient. Here's how I'd have done this episode: the rebels attack, and Mac refuses Sheridan's plea with a promise to force Clarke to obey the election laws and step down at the end of his lawful term, adding a dire warning about the impossibility of restoring democracy to a barracks government like that Sheridan would have to impose to defeat Clarke. "When there's trouble, how will you resist using these pretty ships of yours again? What is Clarke wins the vote? After the plebiscite, how long before the next 'State of Emergency?' How can you make the people think you're legitimate with all these aliens behind you?" Once Mac's ship is slagged, the commander of the Hercules offers to have his whole fleet join the rebels in exchange for amnesty for his crew's war crimes. Sheridan is forced to accede (the writers would never do this: the honestly think that self-righteousness can overcome anything) and discovers that his new ally is indeed an unctious opportunist with no loyalty to anything, who pronouces that it's the old timers, the decent officers, who will be most loyal to the president, and the slime like him will be only too happy to join the winning side! The British Ranger guy then finds out that the Rangers may have been smuggling arms (under his orders) aboard some of the ships: not enough to really justify their destruction, maybe... The Ranger keeps this bit of information to himself. The other obvious complaint is that, with these ships, which can take on Shadow ships, Earth doesn't stand a chance: why even bring Starfuries? Send ten Whitestars and they'de defeat the fleet as fast as they could travel! They established that Earth never discovered how to get a target lock on a Mimbari ship, so that alone would have made the victory effortless. At least it's not in repeat mode, yet! Gorno p.s. - got a CD ROM drive for my PC finally. Getting somewhat addicted to this Trek game I treated myself to: haven't played a computer game in ages; this sort makes you think oddly about daily life, though, as if you can just do things over if you screw them up. I've got the soundtrack buzzing in my head! • g*****o@****.net 02/06/1997 00:00:000 UTC JohnGorno (j********o@***.com) wrote: : The other obvious complaint is that, with these ships, which can take on : Shadow ships, Earth doesn't stand a chance: why even bring Starfuries? : Send ten Whitestars and they'de defeat the fleet as fast as they could : travel! They established that Earth never discovered how to get a target : lock on a Mimbari ship, so that alone would have made the victory : effortless. Hell, the Mimbari already defeated the Earth's space Navy once before without any effort, they should do it again. Ten Whitestars should clean up Earth's wimpy space fleet. But I got a feeling that the writers have made the Whitestars a lot weaker lately. A small fleet of Whitestars were nearly destroyed when they made first contact with the Legacy race which the Shadows left behind. Great manuver when they came back from running away from the new race and kicked their tails. I liked how they overshot the alien's jumpship and OJed it. --Glen